The PID function is structured as follows: PID(target, current, p, i, d)Ĭonceptually, there’s a complex mathematical equation that’s supposed to do this, but for the purposes of SimplePlanes there is no real need to understand this form.īack to the FT form of PID, here’s an explanation of each variable: As with any other function offered in FT, one must first understand how the function is structured and what each parameter signifies. I'm not an expert on these types of cars, the FWD or 4x4s, so I really don't have any tips for them, apart from the ones stated above.A PID controller is one of the more complex tools you have access to in the Funky Trees system. All wheel drive, or four wheel drive, is better alternative than front wheel drive, but in some cases is still easy to lose control of. Front wheel drive cars spin out far easier than RWD, a polar opposite of the real world. There is a gala,nice to this you can also increase the sideways traction on the front wheels to increase turning performance, but if you increase it too much, your car will tip over when you turn.Ī tip for all you car builders out there: focus on rear wheel drive. However, if you decrease the sideways traction to much, your vehicle will slip and slide everywhere and you'll go careening into that building over there and explode. A way to get your vehicle to turn better is to decrease the side traction on the back wheels, since these are the ones preventing your vehicle from turning. Instead, if your vehicle starts to lean so bad the wheels on one side are coming off the ground, rather than braking, or accelerating, turn the way your vehicle is leaning, and cut the throttle until your vehicle stops bouncing on your suspension. Do not brake when your vehicle tips, you'll roll over and have either a broken or rolled over car, and those aren't fun to drive. If your vehicle is too topheaviness, it will tip to the opposite direction you are turning, and it could roll over. Wait for your vehicle to stop bouncing around, then it's safe to brake, or accelerate.Īnother thing to watch out for is topheaviness. This makes your car far more stable upon landing, but whatever you do, DO NOT brake before you hit the ground. So do not open your throttle all the way, especially before jumps.īefore a jump, decrease your throttle a little bit, and completely cut the throttle when you're airborne. The faster you go, the more unstable you get. Off road travel usually is bumpy and has a lot of jumps. This indirectly leads to our next topic: off roading.Īny offroad travel is far riskier than paved road travel, and since you are traveling a lot off raids since there are no paved roads in the simple world, pay attention. Like airports and some strips of road between Bandit and Yeager. Some places, in fact, most places are safe to gun it as fast as you can. So, when you enter a turn, decelerate a tad, and when you start to exit it, give your car some gas. In fact, if you floor it all the time, chances are you'll fly off the road into that hill over there and explode. But with cars and other land vehicles, this isn't so. With an aircraft, this was commonplace, and sometimes even neccesary. The first, and most important rule, is to not floor it all the time. Today, I will be explaining how to drive cars in SimplePlanes. Hello there! My name is SigmaTwelve, and I build cars.
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